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Format: PDF
size: 10.5 Mb


Разместил: bonditas 3 июня 2008 | Просмотров: 729 | Коментарии: 2 | Подробнее
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A. Kotov, "Think Like A Grandmaster: Algebraic Edition"
Batsford
ISBN / ASIN:0713478853
2003
192 pages
Pdf
8.8 MB

A classic, now available in modern algebraic notation for the first time! Few books have had as much impact on chess literature as this: the first edition sold out within months, and it was immediately recognized as a masterpiece of chess instruction. Twenty years later, it remains a bestseller in the field and one of the best practical training manuals available.

download:



Разместил: admin 1 декабря 2007 | Просмотров: 265 | Коментарии: 0 | Подробнее
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Joe Gallagher: Starting Out: The King's Indian :: 2003
English
Format: PDF Book
176 pages
RAR 6,8 Mb size
ISBN 1857442342
Publisher: Everyman Chess.


Book Description
The King's Indian is one of the most exciting defenses in chess and is favored by ambitious and aggressive players. At the highest level it has been a major weapon for World Champions Bobby Fischer and Garry Kasparov. In this easy-to-read guide, Grandmaster Joe Gallagher goes back to the basics of the King's Indian, studying the key principles of its many variations. Throughout the book there are numerous notes, tips, warnings and exercises to help the improving player, while important strategies, ideas and tactics for both sides are clearly illustrated. (6 3/4 x 9 3/4, 176 pages, diagrams).

From back cover
The King's Indian is one of the most exciting defenses in chess and is favored by ambitious and aggressive players. At the highest level it has been a major weapon for World Champions Bobby Fischer and Garry Kasparov. In this easy-to-read guide, Grandmaster Joe Gallagher goes back to the basics of the King's Indian, studying the key principles of its many variations. Throughout the book there are numerous notes, tips, warnings and exercises to help the improving player, while important strategies, ideas and tactics for both sides are clearly illustrated. (6 3/4 x 9 3/4, 176 pages, diagrams).
Enjoy ;^)



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THE MATHEMATICS OF GAMBLING
The Mathematics of Gambling
Dr.Edward.O.Thorp
ISBN: N/A
Size: 3.39 MB
Pages: 75


The Author is adjucent professor of finance and mathematics at the University of California at Irvine.

Thorp's interest in gambling dates back almost 30 years, while he was still in graduate school at UCLA. His experience has been dated in this book.

THNX


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Star Frontiers
Format: PDF
10.5 Mb size


Star Frontiers was my first game purchase. I shelled out ten
bucks and had no idea exactly what I had bought. I knew it
was a game, I knew it looked cool, but I had never played a
role-playing game before and wasn??™t entirely certain what to
expect.
I opened the box when I got home and found two plastic odd-
shaped dice, a white crayon (to fill in the engraved numbers
on the plastic dice then wipe off the excess), a couple of
books (one called ???Basic??? and one called ???Expanded??? rules),
and a bunch of tactical maps and punch-out chits.
My first game was a lot of fun, though I did just about
everything wrong that I think is possible. The character??™s
stats were all inflated, I kept increasing IM with each roll,
adding over and over... You name it I did it wrong. But it was
an amazing experience.
After a few years, I had a lot of experience with role-playing.
Friends got me into playing D&D and some others, and I
learned the value of good story-telling.
During all this time, I kept playing Star Frontiers. My human
military specialist turned spy became very tough, able to
handle just about any situation. He had enemies and friends
all over the frontier, had an island on a remote world with a
private military base and a small army to defend it. I played
other characters, but Gavin Rove was always my favorite.
The most amazing thing about all this... I never purchased
another supplement. I played and played, never running out
of ideas, imagination, adventures, enemies, and fun. One
box is all I needed. Games just don??™t sell that way anymore.
Any company that did that would be shooting itself in the foot
financially.
So that is why I have assembled all these rules here. You
won??™t find too much modification to the original, I tried to
keep it all true. Anything I added is shown as optional, and
derived from some published TSR source or another (Dragon
Magazine, adventure modules, etc.) I didn??™t add much in the
way of house rules in order to remain true to the original
game. All in all, I??™m hoping someone else gets their hands on
this book and has years of fun and adventure, just like I did.
Enjoy,
Bill Logan
Bill_Logan@MyWay.com
Last Revision: 2.26.2007




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Star Frontiers - Knight Hawks
Format: PDF
6.1 Mb size


What good is science fiction without starships? The
original Star Frontiers treated space travel as a means to
an end, not a source of adventure itself. In the Alpha
Dawn game, your characters booked passage on starliners
and mining vessels, were dropped off and had an
appointment to rendezvous at a later time. Your
character may have known how to fix a skimmer, drive a
ground cycle, or navigate around on a planet??™s surface,
but when it came to space, you needed help.
But now your character has been around, built his
reputation and skills. You have a pile of credits obtained
through various (sometimes nefarious!) means. You??™re
tired of waiting two weeks at layovers, looking for passage
on the next ship that leaves port.
You want your own starship.
That??™s what the Knight Hawks game is about. It??™s actually
two games in one: First, it??™s a strategic board game
complete with cardboard counters (you??™ll have to
download these separately) and a game board (well ??“
you??™ll have to supply the hex map too...). Second, it??™s a
campaign expansion that brings your advanced STAR
FRONTIERS characters new options, equipment, skills to
select, and let??™s not forget starships.
Those alien planets just got closer!
About the counters: you can download them from the
same place you got this book. Print them to Avery project
paper (you know, that full-page sticky paper) and peel &
stick it on project board (not poster board, but that
thicker stuff) and get out a ruler and an exacto knife.
You??™ll have playing pieces in no time.
About the game board: You can make your own by
printing out the hex map you??™ll find towards the end of
this book. Print to project paper, peel & stick on
something permanent. Sure, it??™s white with black lines
while space is mostly black... but use your imagination,
man!
Enjoy,
Bill Logan
Bill_Logan@MyWay.com
Last Revision: 2.26.2007




Разместил: admin 1 декабря 2007 | Просмотров: 240 | Коментарии: 0 | Подробнее
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Are You Ready To Be A Millionaire in Runescape?
Or perhaps you already have a million or two and want a BILLION!

These are secrets that Jagex doesn't want you to know

Everyone playing the game is trying to make money or gold so they can buy better weapons or armor. Or perhaps you want one of those cool looking Party hats that cost hundreds of millions of gp. Maybe you already have a million or two and want a big fat bank account with hundreds of millions in it.

Our Guide is the ONLY guide that will teach you how to be Filthy RICH

Here is your first free tip.
The best way to make money or gold is:
A. To mine, smelt, craft, fish, or train some other skill
B. To go Pking in the wilderness
C. To trade items

The correct answer is............ C!!
Thats right C.

In our guide we reveal to you how to acquire and sell items in runescape that will very profitable to you and easy to get.

We have over ten strategies Packed into our guide that can make you extremely Rich.



Разместил: admin 1 декабря 2007 | Просмотров: 264 | Коментарии: 0 | Подробнее
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Timothy Taylor: How to Defeat the Smith-Morra Gambit 6...96 :: 1993
English
Format: PDF Book
112 pages
RAR 3,5 Mb size
ISBN 0-945470-33-9
Publisher: Chess Enterprises.

The player who uses the Sicilian, as I do, as his main defense to 1.e4 must of necessity confront the Smith-Morra Gambit. It is important to take this gambit seriously: consider the well known case of Grandmaster and world Champion ship Candidate Svetozar Gligoric, who gave up a Gambit Accepted draw to the virtually unknow Pokojowczyk in 1971 (see the notes Game 2).
Not wishing to share Gligoric's grief, I have seriously studied the black counters to the Gambit for twenty years. I believe my results speak for themselves: six wins, no draws, no losses. I defeated such opponents as current US Champion Patrick Wolff (though the game was played long before he won that title), IM Jim Rizzitano, and various amateur gambit specialist. Also, in a game specially played for this book, I defeated my Zarkov chess computer. If I learned one thing from these games, it is that black must attack. Passive play may allow White to work up adequate pressure for the pawn. Black must strive to take over the initiative at the earliest point. ~ Tim Taylor.



Enjoy ;^)


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Led Zeppelin - Led Zeppelin I - Authentic Guitar-Tab Edition
Alfred Publishing Company
Format: PDF
129 Pages
22.9Mb

This book contains accurate guitar transcriptions from the band's first release, simply known as "Led Zeppelin I".


James Patrick "Jimmy" Page himself is credited as a forefather of heavy metal by not only turning up the accepted volume of the electric guitar but also with his anthemic riffs and meticulous studio production. Page is widely considered to be the first producer to truly create the "heavy" sound of rock music with the combination of new drum recording methods and revolutionary room

This book contains accurate guitar transcriptions from the band's first release, simply known as "Led Zeppelin I".

* Babe, I'm Gonna Leave You
* Black Mountain Side
* Communication Breakdown
* Dazed And Confused
* Good Times Bad Times
* How Many More Times
* I Can't Quit You Baby
* You Shook Me
* Your Time Is Gonna Come



Password: http://tablinks.blogspot.com/


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