Star Frontiers - Knight Hawks Format: PDF 6.1 Mb size What good is science fiction without starships? The original Star Frontiers treated space travel as a means to an end, not a source of adventure itself. In the Alpha Dawn game, your characters booked passage on starliners and mining vessels, were dropped off and had an appointment to rendezvous at a later time. Your character may have known how to fix a skimmer, drive a ground cycle, or navigate around on a planet??™s surface, but when it came to space, you needed help. But now your character has been around, built his reputation and skills. You have a pile of credits obtained through various (sometimes nefarious!) means. You??™re tired of waiting two weeks at layovers, looking for passage on the next ship that leaves port. You want your own starship. That??™s what the Knight Hawks game is about. It??™s actually two games in one: First, it??™s a strategic board game complete with cardboard counters (you??™ll have to download these separately) and a game board (well ??“ you??™ll have to supply the hex map too...). Second, it??™s a campaign expansion that brings your advanced STAR FRONTIERS characters new options, equipment, skills to select, and let??™s not forget starships. Those alien planets just got closer! About the counters: you can download them from the same place you got this book. Print them to Avery project paper (you know, that full-page sticky paper) and peel & stick it on project board (not poster board, but that thicker stuff) and get out a ruler and an exacto knife. You??™ll have playing pieces in no time. About the game board: You can make your own by printing out the hex map you??™ll find towards the end of this book. Print to project paper, peel & stick on something permanent. Sure, it??™s white with black lines while space is mostly black... but use your imagination, man! Enjoy, Bill Logan Bill_Logan@MyWay.com Last Revision: 2.26.2007
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